namespace Dict.DataModel
{
    public class TableWorldBossEnemy
    {
		/// <summary>
		/// enemyId
		/// </summary>
		public string EnemyId;
		/// <summary>
		/// 对应据点Id
		/// </summary>
		public string StrongHoldId;
		/// <summary>
		/// 是否是世界BOSS
		/// </summary>
		public int IsWorldBoss;
		/// <summary>
		/// 
		/// </summary>
		public int FightScore;
		/// <summary>
		/// 
		/// </summary>
		public string HeroId;
		/// <summary>
		/// 
		/// </summary>
		public int Location;
		/// <summary>
		/// 
		/// </summary>
		public int Level;
		/// <summary>
		/// 
		/// </summary>
		public double Attack;
		/// <summary>
		/// 
		/// </summary>
		public double PhyDefend;
		/// <summary>
		/// 
		/// </summary>
		public double MagicDefend;
		/// <summary>
		/// 
		/// </summary>
		public double Hp;
		/// <summary>
		/// 
		/// </summary>
		public double hit;
		/// <summary>
		/// 
		/// </summary>
		public double dodge;
		/// <summary>
		/// 
		/// </summary>
		public double cri;
		/// <summary>
		/// 
		/// </summary>
		public double antiCri;
		/// <summary>
		/// 
		/// </summary>
		public double criFactor;
		/// <summary>
		/// 
		/// </summary>
		public double damageAdd;
		/// <summary>
		/// 
		/// </summary>
		public double damageReduce;
		/// <summary>
		/// 
		/// </summary>
		public string SkillId1;
		/// <summary>
		/// 
		/// </summary>
		public string SkillId2;
		/// <summary>
		/// 
		/// </summary>
		public string UltSkillId;
		/// <summary>
		/// 
		/// </summary>
		public double SkillCastChance;
		/// <summary>
		/// 
		/// </summary>
		public string Talent0;
		/// <summary>
		/// 
		/// </summary>
		public string Talent1;
		/// <summary>
		/// 
		/// </summary>
		public string Talent2;
		/// <summary>
		/// 
		/// </summary>
		public string Talent3;
		/// <summary>
		/// 
		/// </summary>
		public string Talent4;
		/// <summary>
		/// 
		/// </summary>
		public string Talent5;
public string[] Talent_array{	
get{	
		string[] tmp = {Talent0,Talent1,Talent2,Talent3,Talent4,Talent5};	
		return tmp;	
}	
}	
public string[] SkillId_array{	
get{	
		string[] tmp = {SkillId1,SkillId2};	
		return tmp;	
}	
}	

    }
}

    